Added a farm icon for Immersive Farm 2 Remastered (IF2R). Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). (I just finished all of Victor's schedules and dialogue. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Added 'advanced moves' to many NPCs in all festivals. Swapped the recipes Marlon and Krobus sells to the player. Added the Custom NPC Fixes framework to SVE (no longer a required download). Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. https://twitter.com/FlashShifter. Added a beach shortcut to Grampleton Fields. This was requested due to numerous lag issues players were experiencing. Reduced the amount of idle time in events. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Fixed an issue where Sophia's 14 heart event crashed the game. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Claire will now return home at 9:10pm from her movie theater shift when married to the player. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Fixed a vanilla Penny event during her picnic where it could be triggered during rainy weather. Fixed an issue where players couldn't trigger Marlon's sewer key event. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Fixed an issue where players got stuck during the ??? Edited the eastern side of the mountain. Added island warps to SVE CJB warps. Added kittyfish information on the SVE Nexus descriptions page. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Joja quarry bridge reverted to a broken state. Also added fairy dust to Sophia's "like" category. Gunther gives players a different award. The SBV header image has also been edited to reflect this. Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed a graphical glitch with the petbowl on IF2R. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Added my seasonal Starblue Valley touches to the SBV download folder! They can use Prismatic Shards that have been previously obtained. Fixed an issue where some players couldn't enter the adventurer guild. Added compatibility for the Help Penny mod. Added a "skippable" option for most events. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. I've added it to the wallpapers section. Designed a new graphic and added a section for the new SVE fish, detailing all information. Added new forage locations and rebalanced several. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea. Void recipes now require 5 hearts of friendship from Krobus. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. Added dependencies to the SVE and IF2R manifests. -Joja Mart sold multiple corn seeds at different prices. Fixed an issue where Sam's 8 heart event froze. Perfect for players who want to use Calico Desert for placing objects. Players are no longer placed in the crossroad when entering from the south. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Marnie's shedule on Mondays has been changed. Caroline's schedule has been changed. 9 new events have been added (5 for Victor, 4 for Olivia). If you're already playing IF2R, the trees will take 30 in-game days to grow. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. Added over 100 new locational messages! Adjusted, nerfed, and buffed all forage locations to be more balanced. 09-29-2020: Removed the duplicate Morris, Gunther, and Marlon's from the movie theater interior. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Stardew Valley Wiki One of these maps is called "Forest West", located west of Cindersap Forest. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Removed blue moon wine from Gus' shop to avoid an exploit. Added compatibility for the More Fish mod. Increased max stamina gained from consuming sport drinks (35 > 50). Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. You received a letter from the local wizard. Increased serpent spawns in the Crimson Badlands void zone. Fixed a compatibility issue with the More Fish mod. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. It would be a nice gesture to introduce yourself around town. -The beach bridge showed the [?] Fixed an issue where Penny sometimes got stuck during her marriage schedule. village. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Progress is going well!). Added roof windows to Grandpa's Shed upon restoration. It may also spawn on the Beach Farm during any season. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Fixed an issue where NPCs walked through the special orders billboard. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Increased Sophia's special order money reward (12000g > 35000g). Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Fixed an issue where players could walk out of bounds in town east. Fixed an issue where players could gift the galdoran gem. Players must Install the SVE edition of NPC Map Locations. Added a "Smaller Desert Map" configuration (default = "false"). Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. (I have now started full development on the new characters). Added small graphical changes to a couple SVE monsters. Fixed a bug where players weren't receiving Susan's introduction letter. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Stardew Valley ExpandedModnote Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Players can now refill their watering can from the town fountain. Water tiles were missing above the waterfall at ???. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". This was due to the original greenhouse overlapping the "front" layer. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Removes the large pink tree and water trough below the fenced animal area. Fixed an issue where the sports drink wasn't consumed as a beverage. Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed a bug where the ice festival displayed spring tiles. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Susan's 10 heart event added odd crafting requirements for some objects. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Lance now visits the Ginger Island Resort if married to the player. Reduced fairy stones required for Sophia's Fairy Garden special order (10 > 5). 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Can be collected before accepting the special order Resampled and increased the volume of "FirstSlashTheme" by 100%. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. like a creep, despite players completing the community center. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. Removed the backwoods shortcut. Fixed an issue where Victor got glitched during his Joja takeover schedule. Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair. Most of these messages are present in the Jenkins' Residence. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Changed how Dusty is loaded into the game. Animal products, artisan goods, crops, and forage sell for 20% less. Event dialogue has improved. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Removed numerous false dependency entries in the SVE manifest. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. These events have been added to the event guide word document (optional download). Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. ?, and ???. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. The sandbox layout has been redesigned. Edited Demetrius' "cave" event for IF2R. The day after earning "A Big Help", Lewis will send data-sort-value="2500">2,500g in the mail. Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. And you can keep the [Resource]! Marlon has received a new event, taking place at the railroad when raining. All outdoor SVE locations with bodies of water may now be fished from. Recipes. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Default setting is "true". Earth Obelisk - Stardew Valley Wiki : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. The fish section on the SVE descriptions page details how to catch them. Redrew Hank's and Treyvon's overworld sprites. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. The new vanilla end-game weapons have the tempered galaxy weapon stats. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Some of these letters arrive in the mail after specific events are seen. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. Players playing multiple save files had IF2R configurations take effect on their other farms. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. and other variants from all events to further match CA's question fork style. Required( ) Stardew Valley Expanded Korean Translation(SVE ). Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Olivia no longer tells the player they worked as an accountant. New original music will come in a future update. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Shearwater Bridge is now the entrance to the town. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Fixed an issue where the Grampleton Fields boat wasn't functional. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Fixed an issue where Jas didn't sleep in her bed. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. This map is only for IF2R. Fixed an issue where Olivia loved "weeds" as a gift. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Fixed an issue where Sophia's special order crashed the game if started during winter. Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. This gated players from end game content. (Framework Mod) Required for Json Assets to function. Removed a couple bushes from IF2R due to requests for quality of life. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Changed Crimson Badland skeleton, mummy, and slime appearances. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. CJB cheats will need to be installed to get materials back. Balanced all forage locations. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Krobus events can no longer be triggered on Fridays. Added NPC Map Location tracking compatibility. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Town East is fixed and now farmable! This event is triggered from 8:00AM to 2:00PM, only during year 1. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". This event triggers after the player has played for at least 40 days. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. The SVE custom tilesheet has been expanded with new furniture. Fixed an issue where forage at the abandoned community garden didn't spawn. He commutes to the valley a couple days a week to work. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Migrated crop phase patches and vanilla map loads to Content Patcher. Rebalanced weapon damage across the board. Always use latest version. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Jace's shop at ??? Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Fixed an issue where players couldn't trigger Abigail's 14 heart event. were glitched for farmhands. and Victor is the sweetest ever. Fixed an issue where mahogany trees could grow freely at ??? The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Made small corrections to Claire's theater portraits. Reduced crafting requirements for the worm bin for the balanced crafting configuration. JojaMart no longer sells seeds out of season. Touched up Alesia's, Isaac's, and Scarlett's portraits. - Removed the "RemoveShed" configuration from IF2R. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where the Grandpa's Farm "Heavy Debris" configuration when used with the "Remove Fences" configuration glitched trees in the south west corner. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. https://www.patreon.com/StardewValleyExpanded. A dozen leeks should do the trick they're his favorite. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Redesigned the summit entrance. -SMAPI threw tilesheet errors during Shane's 10 heart event. Remastered Susan's old 8 heart event to a 10 heart event. Players will need to explore to find it! Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Players must type world_bushreset in their SMAPI console for this change to take effect. Mind dropping a few taters into a keg and bringing me a batch or two? -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Added many additions to the Joja Mart shop. Added 10 heart dialogue for Victor and Olivia. -Linus. There are 4 types of Help Wanted quests that can be posted. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed an issue where players couldn't plant trees on certain grass tiles at Grampleton Fields. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. This page was last edited on 1 March 2023, at 16:25. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Fixed an issue where Lance was missing movie theater dialogue if married to the player. Touched up the world map to reflect all changes made. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Expanded the Secret Woods. Fixed an issue where SVE fish only produced roe in fish ponds. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. So far, there's no sign of the bottom. Added map patching. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Fixed the greenhouse lighting (IF2R). But the valley seems full of opportunity. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. from Morris in their Joja route. Players can now invite Scarlett to the movie theater. Increased monster seed drop rates at the Highlands. Only reflects on new weapons obtained. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? Added support for custom greenhouses and farm caves for IF2R. The character sheet is no longer used, providing more compatibility for other NPC creators. Solved - Stardew Valley Expanded Mod won't work [Help?] Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. I've got the urge to make my famous giant omelet but I'll need two dozen eggs. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Fixed an issue where players couldnt fish on IF2R. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Trees will eventually grow in the area. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Victor now mentions players as father/mother if married to Olivia. Category: Disambiguation Pages. Got rid of the dark green grass patches on the IF2R crop fields. Fixed an issue where Apples was missing summit dialogue. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Tone of player responses are more netural. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. It must now be spring or summer to see Scarlett's 8 heart event. Buildings clipped into the backyard cherry blossom tree on IF2R. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. It is not necessary to have the requested items in inventory to complete a gathering quest. Walleye - Stardew Valley Wiki Added a new halloween maze that rotates every even year (2, 4, 6). I need 100 pieces of bone for my studies. Some events are random encounters or contain big secrets. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Rewrote parts of Sebastian's mature event. Leah now gives the player a green bean in their inventory during her year 1 community garden event. (Framework Mod) This mod allows custom forage, debris, and monsters to function. (Framework Mod) Allows Json Assets to function correctly. ?, taking place in Forest West with a small trigger chance. Examples being Grandpa's Shed and Enchanted Grove unlocks. Fixed an issue where a bush would spawn on top of the special orders board. NPCs who attend have something unique to say every season, including marriage dialogue! The Adventurer Guild is now locked until the landlslide is cleared (mines access). Fixed a small error with Olivia's flower dance sprites. Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. The HMTGF statue can now be found in Pelican Town. This means more NPCs will now accept it as a gift! Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". They've been replaced with new end dialogue for involved characters. Added hilltop access above the IF2R cave. -Robin. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). This time, the instructions are more cryptic. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. This is another addition to the seasonal edits configuration (default = "true"). Altered the time Andy's farmhouse is open. Who knows what it's for. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Fixed an issue where Susan's special order raise honey sell price instead of mead. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. Edited the hardwood fence configuration. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Fixed a graphical glitch with Dustys doghouse for recolor mods. (These fixes fill you with determination). Can you learn to live off the land and turn these overgrown fields into a thriving home? Victor no longer confronts the player if they're dating Olivia when dating him. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Fixed a clipping issue with Kent's schedule in Pelican Town. Items must be collected while quest is active. Added schedule dialogue for SVE and vanilla NPCs. The event script will no longer be updated past SVE version 1.3. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Players obtained Sophia's trade secrets benefit upon marrying her. Removed an outdated East Scarpe Joja route map patch.
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